When Elden Ring launched in February 2022, it redefined what players expected from open-world action RPGs. Its vast landscapes, cryptic storytelling, and punishing combat earned universal acclaim. Now, with the release of *Shadow of the Erdtree*, the long-awaited expansion, many are asking: Is it worth returning to The Lands Between?
The answer isn’t simple. For some, the base game remains a near-perfect experience—one that doesn’t need augmentation. For others, especially those who’ve exhausted every corner of Liurnia and Nokron, this DLC offers a compelling reason to pick up their swords again. To determine whether the expansion delivers on its promise, we need to compare it not just in size, but in substance—how it expands upon mechanics, deepens lore, and challenges even seasoned Tarnished.
Scale and Scope: How Much New Content?
At first glance, *Shadow of the Erdtree* feels like a second act rather than an add-on. FromSoftware has delivered over 30 hours of new content for completionists, with main-path playtime averaging around 20–25 hours. That’s more than most standalone games—and significantly larger than previous FromSoft expansions like *The Abyss of Time* in *Dark Souls II* or *The Ringed City*.
The new region, ruled by Queen Marika before her ascension, spans multiple biomes: overgrown ruins draped in golden mist, cursed forests where time loops endlessly, and colossal temple complexes suspended above a fractured sky. It’s visually distinct from the base game, leaning into surrealism and divine decay rather than gothic horror.
Compared to the base game’s 100+ hour journey across six major regions, the DLC doesn’t match in sheer volume. But it does mirror the density. Every area is packed with secrets, optional bosses, and layered level design. Where the base game sprawled horizontally, the expansion goes vertical—stacking zones atop one another, rewarding exploration with breathtaking vistas and brutal ambushes.
Gameplay Evolution: More Than Just Bigger Enemies
One criticism of post-launch DLCs in Soulsborne titles is repetition: same mechanics, harder versions. *Shadow of the Erdtree* avoids this by introducing meaningful systems that change how you approach combat and progression.
- New Weapon Types: The DLC adds three entirely new weapon classes—the Chainblade (fast, reach-based slashing), the Soulscourge Scythe (casts delayed energy waves on hit), and the Dualspell Knives (magic-infused throwing weapons).
- Soulscale System: Instead of traditional runes, enemies drop “Soulshards” that can be spent to temporarily boost stats beyond your build’s limits. This allows hybrid builds to shine without sacrificing identity.
- Dream Riding: A limited-use ability that lets you phase through enemy attacks once per encounter, encouraging aggressive timing over passive blocking.
These aren’t cosmetic upgrades. They reshape pacing. Bosses now have phases that punish kiting, forcing engagement. Arena-style encounters dominate late-game areas, demanding mastery of spacing and resource management. While the base game rewarded patience and observation, the DLC respects aggression—if it’s informed.
“Shadow of the Erdtree doesn’t just raise the difficulty; it redefines what skill looks like in Elden Ring.” — Kaito Nakamura, Senior Game Analyst at RPGFocus
Content Comparison: Base Game vs. DLC
| Feature | Base Game | DLC (Shadow of the Erdtree) |
|---|---|---|
| New Regions | 6 major areas (Limgrave, Caelid, Mountaintops, etc.) | 1 massive interconnected zone with sub-regions |
| Main Story Bosses | 12 major story-critical bosses | 9 new primary bosses + 3 hidden final forms |
| Side Quests | Over 20 multi-stage character arcs | 8 fully voiced companion quests with branching outcomes |
| New Weapons/Spells | 150+ weapons, 80+ incantations & sorceries | 37 new weapons, 21 spells, 14 ashes of war |
| Recommended Level to Start | Level 10–20 depending on path | Level 150+ strongly advised |
| Exploration Density | High – hidden caves, lift bridges, secret tunnels | Extreme – looping zones, illusion walls, memory echoes |
| Lore Significance | Foundational – establishes world canon | Critical Expansion – reveals Marika’s origins and Radagon’s betrayal |
The table shows clear trade-offs. The DLC sacrifices breadth for depth. You’re not discovering dozens of new characters, but the ones you meet matter more. Dialogue is fully voiced, a first for the series, and choices impact ending variations. One questline alone offers four possible conclusions based on moral alignment and timing—something absent in the base game’s largely linear NPC journeys.
A Real Test: Can Average Players Finish It?
To assess accessibility, consider the case of Daniel, a casual player who completed about 60% of the base game over eight months. He defeated Malenia but skipped Nokron, overwhelmed by stealth mechanics and maze-like layouts. After a year away, he returned for the DLC.
His experience was mixed. Early zones felt manageable thanks to quality-of-life updates in Patch 1.14 (improved map markers, stamina prediction meter). But by the third major area—the Chrono Sanctum—he struggled. Enemy combos were faster, telegraph windows shorter, and healing opportunities rarer. He resorted to online co-op for two key bosses, something he’d never needed in the base game.
Yet he finished. Why? Because the DLC teaches through failure better than any previous FromSoft title. Each death reveals new attack patterns. Environmental hazards become tools. And crucially, there’s no “fake wall” fatigue—navigation clues are consistent, even if subtle.
Daniel’s story reflects a broader truth: *Shadow of the Erdtree* is harder, but fairer. It assumes competence, not perfection. If you beat Radahn or Starscourge Radahn in the base game, you have the mechanical foundation. What’s tested now is adaptability.
Is It Worth Returning For? A Step-by-Step Evaluation
Deciding whether to return depends on your history with the base game. Follow this timeline to evaluate your readiness:
- Assess Your Completion: Did you finish the main story? Reach the Age of Stars endings? If not, prioritize that first—the DLC assumes knowledge of late-game lore.
- Check Your Build Maturity: Are you using endgame gear? Do you have access to Sacred Seals and high-tier Ashes of War? The DLC scales poorly for under-leveled characters.
- Review Playstyle Flexibility: Can you switch between melee, magic, and hybrid approaches? The DLC punishes single-strategy reliance.
- Time Commitment: Set aside at least 20 uninterrupted hours. Unlike the base game, progress saves are spaced further apart.
- Mental Readiness: Are you prepared for frustration? Some bosses require 20+ attempts. Success comes from pattern refinement, not grinding.
If you pass four of these five checkpoints, the DLC will reward you. If not, revisit the base game’s endgame content first—especially the optional dungeons like Consecrated Snowfield or Deeproot Depths.
Frequently Asked Questions
Do I need to beat the base game to play the DLC?
No, but you must reach the Capital Outskirts and receive the “Incense of Elevation” from a hidden NPC in Farum Azula. Mechanically, you can enter at Level 50, but survival is unlikely below Level 120.
Does the DLC fix base game issues?
Not directly, but patch 1.14—released alongside the expansion—addresses major bugs, improves matchmaking stability, and adds controller customization. Frame rate optimization is noticeable on last-gen consoles.
Are there new endings?
Yes. Completing the DLC unlocks two additional ending cutscenes that expand on Marika’s motivations and the nature of the Erdtree. These don’t replace base endings but provide deeper context.
Final Verdict: Expansion or Epilogue?
*Shadow of the Erdtree* is neither a mere expansion nor a sequel. It’s a culmination—a victory lap that doubles as a gauntlet. For fans who’ve lived in The Lands Between for years, it’s a love letter written in blood and lightning.
It surpasses typical DLC expectations in scope, innovation, and emotional weight. Lore enthusiasts will appreciate the unearthing of Marika’s past; combat purists will relish the precision demanded by new enemy AI; explorers will lose themselves in recursive architecture that defies logic.
But it’s not for everyone. New players should not start here. Those who barely finished Stormveil Castle may find the jump insurmountable. Even veterans might balk at the stamina tax and reduced healing margins.
Ultimately, the question isn’t whether the DLC is “worth it” in monetary terms—$40 for 20+ hours of expertly crafted content is objectively fair. The real question is whether you’re ready to be challenged again. Not just mechanically, but intellectually. The Lands Between haven’t changed. You have to decide if you’ve changed enough to return.
“The best DLC doesn’t give you more of the same. It asks, ‘Now that you know the rules, how far will you push them?’ Shadow of the Erdtree does exactly that.” — Lila Chen, Editor-in-Chief, *Hardcore RPG Weekly*
Your Next Step
If you’ve sheathed your sword too soon, now is the time to reconsider. Sharpen your weapons, reforge your courage, and step back into the fog. The Erdtree remembers those who left. And it tests those who return.








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