The release of *Shadow of the Erdtree*, the long-awaited expansion for *Elden Ring*, has brought both excitement and trepidation—especially among casual players who found the base game challenging but rewarding. While FromSoftware is known for pushing boundaries in difficulty, this expansion doesn’t just raise the stakes; it redefines them. For players who enjoy Souls-style games at a more relaxed pace, understanding how *Shadow of the Erdtree* compares to the original journey through the Lands Between is essential before diving in.
This guide breaks down key differences in enemy behavior, boss design, level structure, and overall pacing, offering real insights into what casual players can expect. Whether you're returning after completing the main campaign or revisiting the game years later, knowing where the challenge spikes—and where it eases—can make all the difference between frustration and triumph.
Core Differences in Design Philosophy
The base game of *Elden Ring* was praised for its balance between accessibility and challenge. Open-world exploration allowed players to avoid tough areas until they were ready, creating a natural difficulty curve. Areas like Limgrave and Liurnia offered gentle introductions, while places like Caelid and Mountaintops of the Giants served as late-game gauntlets. This organic progression gave casual players breathing room to learn mechanics, upgrade gear, and build confidence.
*Shadow of the Erdtree* shifts this philosophy. Set in the mysterious Land of Shadow, the expansion assumes a higher baseline of player knowledge and skill. Enemies hit harder, combos are faster, and stagger windows are tighter. The open zones still exist, but they’re denser with high-level threats from the start. There’s less hand-holding, fewer safe paths, and a greater emphasis on precision and timing.
FromSoftware has stated in interviews that the DLC was designed for players who had already conquered the base game’s toughest challenges. As game director Hidetaka Miyazaki noted:
“With *Shadow of the Erdtree*, we wanted to explore what happens when the Tarnished steps beyond redemption and into confrontation with forces older than the Erdtree itself. That narrative weight demanded a steeper climb.” — Hidetaka Miyazaki, Game Director
This sentiment translates directly into gameplay. Casual players may find themselves overwhelmed early on if they approach the expansion the same way they did the base game.
Boss Fights: A Step Change in Complexity
Bosses have always been the hallmark of Soulsborne difficulty, and *Shadow of the Erdtree* raises the bar significantly. While the base game featured memorable encounters like Margit, Godrick, and Malenia—each teaching specific combat rhythms—the DLC bosses demand mastery of multiple systems simultaneously: dodging, parrying, managing FP (Focus Points), and reading complex attack patterns—all under relentless pressure.
Consider Radahn in the base game: a massive threat, but one whose attacks are largely telegraphed and predictable after study. In contrast, DLC bosses like **Marauder Chief Ogha** or **Queen Marika the First** use layered phases, environmental hazards, and AI that adapts slightly to player habits. These aren’t just harder versions of old fights—they’re new types of challenges.
One major change casual players should note: many DLC bosses don’t offer mid-fight respites. In the base game, phases often ended with a recovery window or a brief pause. In *Shadow of the Erdtree*, transitions are seamless. One phase ends, and the next begins immediately—sometimes with entirely new movement mechanics or summoning waves of adds. This removes opportunities to heal or reposition, increasing mental fatigue over long fights.
Enemy Density and Encounter Pacing
Exploration in the base game often felt like a rhythm: fight, rest, explore, repeat. Grace sites were spaced to allow recovery, and enemy clusters usually came with clear escape routes. *Shadow of the Erdtree* disrupts this flow. Enemies spawn in coordinated groups, often with mixed roles—melee brutes paired with long-range casters, or stealth archers flanking frontal attackers.
The Land of Shadow also features more verticality and narrow pathways, limiting mobility. This is particularly tough for casual players who rely on kiting or hit-and-run tactics. Traps are more frequent and better concealed. Some areas even feature “ambush zones” where defeating one enemy triggers reinforcements from hidden doors or collapsing terrain.
Moreover, enemy resummoning is more aggressive. Unlike the base game, where most foes stayed dead after resting at a Site of Grace, certain elite enemies in the DLC respawn every time you re-enter an area—unless specific conditions are met. This turns previously safe zones into recurring gauntlets, increasing cumulative difficulty.
Comparison Table: Base Game vs Shadow of the Erdtree
| Aspect | Base Game | Shadow of the Erdtree |
|---|---|---|
| Starting Enemy Level | 50–70 | 90–100+ |
| Average Boss Health Pool | 10k–20k | 25k–40k |
| Dodge Window Tolerance | Moderate (i-frames forgiving) | Tighter (requires precise timing) |
| Grace Site Spacing | Frequent (every 5–10 min walk) | Sparse (15+ min between some) |
| New Mechanics Introduced | Jump attacks, guard counters, spirit summons | Phase shifting, soul resonance, delayed detonations |
| Casual-Friendly Path Options | Yes (multiple low-level routes) | Limited (few true \"easy\" paths) |
Real-World Example: A Casual Player’s Journey
Take Sarah, a 35-year-old player who completed *Elden Ring* over six months, playing casually for 3–4 hours per week. She used a tanky giant armored knight build, relied heavily on Spirit Ashes, and avoided optional bosses like Malenia. She finished the game with moderate frustration but deep satisfaction.
When she entered *Shadow of the Erdtree*, she assumed her level 150 character would handle early zones comfortably. Instead, she was killed repeatedly by a mini-boss in the Duskborn Ruins—**Vorgh, the Hollow Maw**—who combined fast claw swipes with ground-targeted AoE spells. Her usual tactic of blocking and healing failed because Vorgh’s attacks bypassed half her physical resistance and drained FP rapidly.
It took Sarah three full attempts over two days to defeat Vorgh, during which she had to re-spec her build, learn i-frame dodging, and master stamina management. This single encounter was harder than any non-optional boss she faced in the base game up to Radahn.
Her experience reflects a broader trend: *Shadow of the Erdtree* punishes passive playstyles. It rewards preparation, adaptability, and mechanical growth—not just level grinding.
Strategies for Casual Players
That said, the expansion isn’t insurmountable. With the right approach, even players with limited time can progress meaningfully. Here’s a step-by-step path tailored to casual gamers:
- Complete Key Base Game Quests First: Finish Ranni, Alexander, and Sellen’s quests. They unlock crucial upgrades and spells useful in the DLC.
- Upgrade Your Flask of Wondrous Physick: Invest in Tears that boost HP, FP, or stamina regen. Mix in defensive buffs like Carian Retaliation for spell-heavy sections.
- Choose One Reliable Spirit Ash Summons: Pick a durable summon like the Lone Wolf or Crucible Knight. Avoid flashy but fragile options early on.
- Focus on One Weapon Type: Master either a fast weapon with good i-frames or a heavy hammer for posture damage. Don’t spread your upgrade materials thin.
- Use the Environment: Lure enemies into chokepoints or off cliffs. Many DLC foes don’t path well in tight spaces.
- Embrace Backtracking: Return to earlier zones in the Land of Shadow after unlocking new abilities. Some areas only become navigable post-story progression.
Checklist: Preparing for Shadow of the Erdtree as a Casual Player
- ✅ Reach at least level 140 before entering the Land of Shadow
- ✅ Upgrade your healing flask potency (use Golden Seeds and Sacred Tears)
- ✅ Unlock and upgrade two strong Spirit Ash summons
- ✅ Learn basic dodge timing (don’t rely solely on blocking)
- ✅ Stock healing items: Remedies for status effects, Flame Urns for fire mobs
- ✅ Complete Melina’s questline to access the final horse summon
- ✅ Save before attempting major bosses (manual save via quitting)
Frequently Asked Questions
Is Shadow of the Erdtree unfair for casual players?
No—but it is uncompromising. The expansion expects familiarity with core mechanics like dodging, locking on, and stamina management. If you struggled with bosses like Starscourge Radahn or Maliketh in the base game, expect an even steeper climb. However, with patience and smart preparation, progress is achievable.
Can I skip difficult sections in the DLC like I did in the base game?
To a much lesser extent. While the Land of Shadow is open, key story progression requires defeating certain high-difficulty bosses. There are fewer alternate paths, and most end in equally tough encounters. Grinding levels helps, but won’t replace learning combat patterns.
Do I need NG+ to survive the DLC?
Not necessarily. You can enter *Shadow of the Erdtree* in your first playthrough after beating Mohg, Lord of Blood. However, many casual players report smoother experiences starting in NG+1 with upgraded gear and better stats. Consider finishing the base game fully before tackling the DLC for maximum readiness.
Final Thoughts and Moving Forward
*Shadow of the Erdtree* is not merely a continuation of *Elden Ring*—it’s an evolution. It respects the player’s prior accomplishments while demanding more in return. For casual gamers, the experience will be tougher, denser, and more intense than anything in the base game. But it’s also richer, more narratively cohesive, and deeply rewarding when overcome.
The key is mindset. Instead of asking, “Why is this so hard?” ask, “What does this fight want me to learn?” Each defeat carries information. Every missed dodge teaches timing. Each death reveals a pattern. The expansion doesn’t punish failure—it expects it.
If you’re a casual player, give yourself permission to go slow. Take breaks. Celebrate small victories. Beat one elite enemy? That’s progress. Survive a boss phase? That’s growth. This isn’t about speed—it’s about persistence.








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