Dungeons & Dragons 5th Edition (D&D 5e) has brought millions into the world of tabletop roleplaying games. Whether you're a curious newcomer or someone who’s watched actual play videos and wondered how to join in, this guide breaks down everything you need to begin your journey—without overwhelming jargon or rulebook diving.
Unlike traditional board games, D&D is collaborative storytelling wrapped in dice-driven mechanics. One person acts as the Dungeon Master (DM), guiding the world and its inhabitants, while others play characters navigating challenges, combat, and moral dilemmas. The magic lies not in winning, but in the shared experience of creating something unique together.
Understanding the Core Mechanics
D&D 5e operates on a simple framework: describe what your character does, the DM determines if a roll is needed, and you roll a 20-sided die (d20) to see if you succeed. Modifiers based on ability scores—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—affect the outcome.
For example, trying to persuade a guard might require a Charisma (Persuasion) check. If your Charisma modifier is +3, and you roll a 14 on the d20, your total is 17. The DM compares that to a Difficulty Class (DC)—say, DC 15—and you succeed.
Combat follows a similar pattern but uses initiative (a Dexterity-based roll) to determine turn order. Each round, players can move, take an action (like attacking or casting a spell), and possibly a bonus action or reaction.
Step-by-Step Guide to Creating Your First Character
Creating a character is where your story begins. Follow these steps to build a functional and fun player character (PC).
- Pick a Race and Class: Races like Human, Elf, or Tiefling provide small bonuses and special abilities. Classes—such as Fighter, Wizard, or Rogue—define your role in the party and determine your skills and powers.
- Determine Ability Scores: Use standard array (15, 14, 13, 12, 10, 8) or point buy to assign numbers to Strength, Dexterity, etc. Assign higher scores to abilities your class relies on—Wisdom for Clerics, Dexterity for Rogues.
- Choose Equipment: Your class grants starting gear. A Fighter might choose chainmail and a longsword; a Wizard starts with a spellbook and dagger.
- Set Hit Points: Roll your class’s hit die or take the average (e.g., a level 1 Wizard gets 6 HP plus Constitution modifier).
- Personalize Your Character: Give them a name, backstory, personality traits, ideals, bonds, and flaws. These aren’t just flavor—they’re tools for roleplaying and earning inspiration from the DM.
Official pre-generated characters are excellent for first-time players. They come fully built and balanced, letting you focus on learning gameplay instead of number crunching.
Essential Tools and Materials You’ll Need
You don’t need much to start, but having the right tools makes the game smoother.
| Item | Why It Matters | Beginner-Friendly Option |
|---|---|---|
| d20 Dice Set | Core mechanic for checks, attacks, and saves | One set per player (available for under $10) |
| Character Sheet | Track stats, equipment, spells, and progress | Printable PDF from D&D Beyond or WotC website |
| Rulebooks | Reference for rules and options | Free Basic Rules PDF + DM needs Player’s Handbook or D&D Beyond access |
| Pencils & Paper | Track HP, notes, sketches | Mechanical pencil with eraser |
| Minis & Grid Map (Optional) | Visual aid for combat | Paper tokens or even coins work fine at first |
Digital tools like D&D Beyond, Roll20, or Foundry VTT are great for online play, but pen-and-paper remains the most accessible entry point.
Key Tips for New Dungeon Masters
Being a DM means managing the world, narrating events, controlling non-player characters (NPCs), and interpreting rules—but it doesn’t mean knowing everything.
The Dungeon Master’s Guide is comprehensive, but new DMs should start with simpler adventures. Published modules like Lost Mine of Phandelver (included in the D&D Starter Set) are designed for beginners, offering structured plots, pre-made encounters, and clear guidance.
“Weapons fire only when the DM says so. But stories happen when the players speak.” — Matthew Colville, RPG designer and educator
Do’s and Don’ts for New DMs
| Do | Don't |
|---|---|
| Encourage creativity—even if it bends rules | Shut down player ideas because “that’s not in the book” |
| Prepare key NPCs and locations in advance | Over-plan every possible path; leave room for improvisation |
| Use passive Perception (10 + Perception modifier) to avoid constant rolling | Force players to roll for everything |
| Fudge dice rolls to save the story or prevent TPKs (Total Party Kills) | Tell players you changed the roll—just narrate the outcome |
Real Example: First Session with a New Group
Lena gathered three friends who had never played before. She chose to run Lost Mine of Phandelver’s first chapter. Instead of handing out complex character sheets, she printed pre-generated level 1 characters: a human cleric, a dwarf fighter, a halfling rogue, and an elf wizard.
At the table, she began with a narrative hook: “You’re traveling to Phandalin when bandits attack your wagon.” She described the scene, let players introduce their characters, and guided them through simple combat using basic actions. When the rogue wanted to climb a tree to get a better shot, Lena ruled it required a successful Dexterity (Acrobatics) check—DC 12. The player rolled a 15—success!
By keeping rules light, focusing on storytelling, and allowing creative solutions, Lena’s group finished the session laughing, already planning their next adventure.
Common Questions New Players Ask
Do I need to read all the books before playing?
No. The Player’s Handbook is helpful, but not required. Use the free Basic Rules PDF from Wizards of the Coast or rely on your DM and teammates. Most players learn by doing.
What if I make a bad character choice?
There’s no such thing as a “bad” character in D&D—only different playstyles. Even a weak stat or suboptimal feat can lead to memorable moments. If you’re unhappy, talk to your DM about retraining during a downtime session.
How long does a session usually last?
Most groups play 3–4 hours. A single session might cover a town interaction, a dungeon crawl, or a major plot reveal. Campaigns can last months or years, but one-shots (single-session adventures) are perfect for testing the waters.
Checklist: Your First Game Night Prep
- ✅ Choose or create a character using pre-gens or the official builder
- ✅ Print your character sheet and bring pencils, dice, and snacks
- ✅ Read a short summary of your race, class, and background
- ✅ Think of one personality trait or quirk for your character
- ✅ Arrive early to ask questions and meet the group
- ✅ For DMs: Read the first encounter of your module and prepare NPC names
Building a Great Table Culture
The best D&D games thrive on trust, respect, and inclusivity. Establish group norms early. Some tables use safety tools like the X-Card or Lines and Veils to ensure everyone feels comfortable with the content.
Share spotlight time. If you’re a quiet player, your DM should draw you in. If you’re talkative, watch for quieter members and invite them into scenes. Remember: no single character is the “main character”—the story belongs to the whole party.
Use inspiration points wisely. Awarded by the DM for good roleplaying, inspiration gives advantage on a future d20 roll. It’s a powerful tool to reinforce engaging behavior.
“The best D&D sessions aren’t measured by XP gained, but by laughter shared and stories remembered.” — Critical Role cast, panel at PAX West
Conclusion: Your Adventure Begins Now
D&D 5e isn’t about mastering every rule or optimizing your character sheet. It’s about stepping into another world, making bold choices, and sharing unforgettable moments with friends. Whether you’re rolling your first d20 or preparing to run your first session, remember that every expert was once a beginner.
Gather your dice, find a group, and take that first step into a realm of dragons, dungeons, and daring deeds. The world needs heroes—and storytellers.








浙公网安备
33010002000092号
浙B2-20120091-4
Comments
No comments yet. Why don't you start the discussion?