Material & Build | Indoor commercial installations | Industry Standard: Plastic frame (ASTM D638) Our Base: Wooden frame (ASTM D1037) Our Advanced: Reinforced metal frame (ASTM A36) | ▲ Base: Cost-effective durability for moderate use ▲▲ Advanced: Maximized stability for heavy traffic | Plastic may degrade in humid environments; Metal adds weight and cost |
Screen Technology | VR arcades, theme parks | Industry Standard: Single 2K screen (1080p) Our Base: 3× 4K screens (3840×2160) Our Advanced: 3× 8K screens (7680×4320) | ▲▲ Base: 360° immersive visuals (4K clarity) ▲▲ Advanced: Ultra-high resolution (8K) | Higher power requirements; Base may lack detail in direct sunlight |
Motion Simulation | Driving schools, simulation centers | Industry Standard: 3-axis motion (ISO 9001) Our Base: 6-axis motion (ISO 9001) Our Advanced: 6-axis + force feedback (ISO 13849) | ▲▲ Base: Realistic tilt/roll for racing scenarios ▲▲ Advanced: Haptic feedback for crash realism | Advanced version requires specialized maintenance; Base may feel "flat" in slow motions |
Customization Solutions | Themed attractions, corporate events | Industry Standard: Fixed color schemes Our Base: RGB lighting (DMX-512 compatible) Our Advanced: Modular screen/seat swaps | ▲ Base: Themeable via RGB (e.g., Halloween mode) ▲▲ Advanced: Reconfigure for racing/drifting modes | Base requires manual reprogramming; Advanced adds setup complexity |
User Capacity | Multiplayer gaming, team training | Industry Standard: Single-seat Our Base: Dual-seat (ISO 7010) Our Advanced: Quad-seat (custom design) | ▲ Base: 2-player co-op for arcade use ▲▲ Advanced: Group training for 4 users | Base limits social interaction; Advanced requires larger footprint |
Operational Cost | High-traffic venues, malls | Industry Standard: $0.50/minute (coin-op) Our Base: $0.35/minute (smart payment) Our Advanced: $0.25/minute (AI queue optimization) | ▲ Base: 30% cheaper per use via digital payments ▲▲ Advanced: 50% cost reduction via AI scheduling | Advanced needs IT support; Base lacks scalability for peak hours |