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With the advent of XInput, a widely accepted standard for gamepad input on Windows, Xbox and PC-compatible game controllers have been able to work seamlessly with games. The XInput standard ensures that controllers are fully recognized and that their inputs are accurately translated into in-game actions. This has made it easier for players to enjoy console-style gaming experiences on PC, which has led to an increase in the popularity of controller input for PC gaming. Moreover, the increasing availability of PC games that are designed with controller input in mind has further bridged the gap between console and PC gaming. Also, Xinput lets developers easily implement features like force feedback and analog inputs without having to deal with lower-level APIs or reinventing the wheel each time around. This makes it more cost-effective both from a time perspective. Examples of controllers with Xinput are:
Xbox One Wireless Controller
The Xbox One Wireless Controller is a noteworthy standard controller established in video gaming. Still, advocates for consumers of controller technology strive toward advancement and have made significant contributions to fast XInput implementation in game development environments, thus enabling seamless gameplay experiences. The hardware designs of these controllers incorporate several user-controllable features that empower users to personalize their gaming experiences fully. These features include the ability to remap buttons and adjust thumbstick sensitivity and vibration intensity.
Connectivity options for the controller extend beyond its native wireless connection with the Xbox One console. The inclusion of Bluetooth technology enables direct linking with Windows 10 PCs, Apple devices, and Android devices, thus increasing compatibility. An integrated lithium rechargeable battery powers the device. However, users can choose to utilize AA batteries alternatively. These options strike a balance between usability and performance-related factors like weight, size, etc., of the controller. The device also boasts an intuitive touchpad built around the classic Xbox One's pressure-sensitive prompts. Furthermore, it features a triggering system that has received positive reviews.
Hori Onyx Wireless Controller
The Hori Onyx Wireless Controller is an alternative Xbox controller with customizable options. The controller features a unique asymmetrical design and a touchpad that has excellent compatibility within the PlayStation One environment. There exists a turbo button enabling the rapid-fire button remapping function. Additionally, the Onyx controller is compatible with PC systems, thus extending its use beyond conventional gaming consoles. Customization options provided for by the controller enable the adjustment of vibration intensity and the configuration of audio settings. However, it is vital to note that the controller experiences limitations regarding its compatibility with PS3 and PS4.
Steam Controller
The Steam Controller is the definitive PC gaming controller designed in free collaboration with Valve's Steam platform. The device distinguishes itself from traditional designs by adopting a unique configuration of input methods. These methods include the incorporation of clickable touchpads, a keypad reminiscent of the Xbox One's D-Frame, and fully mappable shoulder triggers and bumpers. The primary objective underlying these design choice was the establishment of a seamless bridge between keyboard and mouse controls and conventional gamepad input, thus ensuring wide game compatibility. This ensures compatibility with a wide array of games. Moreover, it is possible for users to distinguish their input styles for each game, further optimizing gameplay experience per game requirements.
Engagement in firmware customization is mandatory for achieving further input tuning and optimization. This entails adjusting sensitivity settings, mapping controls, and fine-tuning response curves to suit specific user preferences. To provide users with an authentic and responsive gaming experience, the Steam Controller relies on dual-stage haptic technology. The result is a vibration feedback system that is both nuanced and precise, thereby enhancing the degree to which users' physical engagement is matched by in-game actions. The controller communicates through the modern Bluetooth interface, thus ensuring seamless connection with PCs and compatibility with Valve's Steam Link streaming hardware.
While the controller with Xinput may differ, most of them have some features in common. This includes connectivity through Bluetooth or wired connections, a rechargeable battery, and compatibility with PC and Android devices.
For some controllers, users have the option of switching between connection modes by pressing a designated button when connecting to a device. Insight into the differences between input modes is briefly outlined below:
Controllers with Xinput are preferred by gamers and are integrated into most gaming applications and APIs. This is because they provide a consistent experience and better support for Windows platforms. Other features that can be found in controllers are Bluetooth version 5 connections that ensure faster connections and lower latency, ergonomic designs, and custom programmable buttons.
Apart from the common features mentioned, the type of controller being used will determine the additional features it will have. For instance, some gaming controllers come with a touch screen, motion controls, and a built-in speaker. They may also include features like a share button, a touchpad on the front of the controller, and thumbstick covers. Controllers may differ depending on whether they are wired or wireless, but they usually come with textured grips and triggers and vibrating feedback.
There's a wide range of applications for the controller with Xinput, which connects via USB. Here are some of them:
When choosing the controller with Xinput, here are some factors to consider.
Q1: What’s the difference between XInput and DInput?
A1: XInput is optimized for gaming and provides functionality like force feedback. XInput controllers are compatible with Xbox 360 consoles, Xbox One, Windows 7, and newer. DirectInput, on the other hand, is an older API that XInput borrowed from. It works with many other devices besides gamepads, like steering wheels and joysticks.
Q2: Does Windows 11 support controllers with XInput?
A2: In addition to supporting controllers with XInput, Windows 11 also supports DirectInput. Both APIs can be used interchangeably to provide controller support for games and applications.
Q3: Can I use multiple controllers with XInput on my PC?
A3: Yes, XInput supports up to four controllers, so multiple players can play together on one PC or use multiple controllers for different gaming setups.
Q4: Are there any drawbacks to using controllers with XInput?
A4: One downside is that some older games may still require DirectInput for controller compatibility. However, most new games support XInput, so this is becoming less of an issue.
Q5: What is the purpose of XInput?
A5: XInput was developed to provide a simple and standardized way for game developers to access input from Xbox 360 controllers and now other types of gamepads. It allows developers to easily implement controller support in games while providing a consistent experience across Microsoft platforms.