Open World Games Vs Linear Storytelling Do We Really Need 100 Hours Of Gameplay

In an era where blockbuster video games routinely promise “100+ hours of gameplay,” a quiet but growing skepticism has emerged. Are these sprawling open worlds truly enriching our experience, or are they padding playtime with filler content? Meanwhile, tightly crafted linear titles continue to deliver powerful emotional arcs in half the time. The debate between open world exploration and focused narrative design isn’t just about preference—it’s about what we value in interactive storytelling.

The industry’s shift toward massive open worlds began as a response to consumer demand for freedom and immersion. Games like The Legend of Zelda: Breath of the Wild, Red Dead Redemption 2, and Elden Ring offer vast landscapes to explore, systems to manipulate, and emergent moments that feel uniquely personal. Yet, alongside these triumphs come titles bloated with repetitive side quests, meaningless collectibles, and artificial lengthening tactics that leave players questioning whether more is actually better.

On the other hand, linear games such as The Last of Us Part II, Disco Elysium, and Inside prove that depth doesn’t require breadth. These experiences prioritize pacing, thematic cohesion, and narrative payoff—often leaving a stronger impression despite shorter runtimes. As developers and players alike reconsider what makes a game memorable, it's worth asking: Do we really need 100 hours of gameplay?

The Allure of Open Worlds: Freedom at What Cost?

open world games vs linear storytelling do we really need 100 hours of gameplay

Open world games promise autonomy—the ability to chart your own course, stumble upon hidden stories, and interact with dynamic environments. This sense of agency is one of gaming’s most powerful tools. When done well, open worlds foster discovery, experimentation, and a feeling of true presence within a digital realm.

However, not all open worlds are created equal. Many suffer from what critics call “checklist syndrome”—a laundry list of icons on the map that reduce exploration to rote completionism. Climbing towers to reveal fog, hunting for 50 wayward documents, or defeating identical outposts with minor variations may extend playtime, but rarely deepen engagement.

Tip: Not every open world needs to be filled with content. Sometimes empty space—used intentionally—can evoke wonder, tension, or solitude more effectively than another side quest.

Game designer Rhianna Pratchett, known for her work on Tomb Raider and Heavenly Sword, once observed:

“The danger with open worlds is mistaking quantity for quality. Just because a player can do something doesn’t mean they should—or that it matters.”
This sentiment reflects a broader concern: when developers equate size with value, storytelling often takes a backseat to scale.

Linear Storytelling: Precision Over Possibility

Linear games operate under constraints—but constraints can be creative fuel. By guiding players along a predetermined path, developers gain tighter control over pacing, tone, and emotional impact. Think of What Remains of Edith Finch, where each chapter unfolds like a short story, meticulously paced and thematically layered. There’s no room for distraction because every moment serves the narrative.

This curated approach allows for cinematic precision. Cutscenes, music cues, environmental storytelling, and gameplay mechanics align seamlessly to create a unified experience. In contrast, open world games often sacrifice this cohesion to preserve player freedom. You might miss a pivotal story beat because you were busy skinning deer on a distant mountain.

Yet linearity doesn’t mean rigidity. Some of the most impactful games use guided exploration to simulate openness while maintaining narrative focus. Death Stranding gives players vast terrain to traverse, but its structure remains fundamentally linear—each delivery advances the plot in a fixed sequence. The journey feels expansive, yet the story stays on rails.

A Closer Look: Narrative Density vs. Playtime Hours

To illustrate the difference in design philosophy, consider two acclaimed titles:

Game Estimated Playtime (Main Story) Narrative Scope Player Freedom Emotional Impact (User Avg.)
The Last of Us Part I 12–15 hours Deep character development, moral complexity Low – guided progression ⭐ 4.8/5
Starfield 40–100+ hours Broad sci-fi universe, faction conflicts High – planetary exploration ⭐ 3.6/5

While both games received praise, their reception highlights a divide. The Last of Us is frequently cited for its emotional resonance and storytelling mastery. Starfield, despite its ambition, faced criticism for hollow planets and underdeveloped main quests. More gameplay didn’t translate to greater meaning.

The Myth of “100 Hours of Gameplay”

Marketing teams love the number 100. It signals value, depth, and longevity. But “100 hours” is rarely a measure of quality. It often includes:

  • Completionist runs (collecting every item)
  • Grinding mechanics (repetitive combat or crafting)
  • Side content unrelated to the core story
  • Slow traversal across barren landscapes

Meanwhile, the main narrative might conclude in under 20 hours. Players aren’t being sold a richer story—they’re being sold repetition.

“We’ve trained players to equate time spent with value received. That’s dangerous,” says game critic Kaitlin Tremblay in her essay on narrative fatigue. “It suggests that sitting through five hours of fetch quests somehow makes a game more worthwhile than one that respects your time.”

This mindset also pressures developers. To compete, studios inflate scope, leading to crunch, delays, and diluted vision. Smaller teams may avoid ambitious narratives altogether, fearing they won’t meet perceived expectations for length.

Mini Case Study: The Success of Final Fantasy VII Remake

When Square Enix announced that the Final Fantasy VII Remake would only cover the first act of the original game—estimated at 30–40 hours—they faced backlash. Fans expected a full remake, not a fragmented retelling. Yet upon release, the game was praised for its depth, modernized combat, and expanded lore.

By focusing on Midgar alone, the developers had room to flesh out characters, environments, and themes that were rushed in the 1997 original. Aerith’s daily routines, Cloud’s internal struggles, and the socio-political state of the slums were given new weight. The result wasn’t “shorter”—it was fuller.

This case shows that reimagining a classic doesn’t require replicating its structure. Depth can triumph over duration. And players responded positively—not because they got 100 hours, but because those 35 hours mattered.

Finding Balance: Hybrid Models and Player Choice

The future may lie not in choosing between open world and linear design, but in blending them thoughtfully. Some games already do this well:

  • Ghost of Tsushima: Offers a large open world, but many side activities are tied to character development (e.g., haiku writing, folklore tales).
  • Horizon Zero Dawn: Side quests often expand the central mystery rather than distract from it.
  • Marvel’s Spider-Man: The city is explorable, but story missions are self-contained and tightly written.

These titles maintain narrative momentum without sacrificing freedom. They prove that open worlds can serve the story, not just pad the runtime.

Checklist: What Makes Gameplay Time Well-Spent?

Not all long games are bloated. Use this checklist to evaluate whether extended playtime enhances your experience:

  1. Does side content deepen the world or characters? (e.g., learning about a culture through local myths)
  2. Is exploration rewarded with meaningful discoveries? (not just loot, but lore or emotional beats)
  3. Do mechanics evolve throughout the game? (avoiding stagnation in combat, traversal, or puzzles)
  4. Is player agency respected without sacrificing narrative cohesion?
  5. Are there moments of quiet or reflection? (not every minute needs action)

If most answers are “yes,” the length likely serves a purpose. If not, you may be playing a game designed more for resume padding than player fulfillment.

FAQ: Addressing Common Questions

Isn’t longer gameplay better value for money?

Only if the content is meaningful. A 10-hour game with emotional depth and replayable mechanics can offer more lasting value than a 100-hour game filled with repetition. Value isn’t measured in hours, but in engagement and satisfaction.

Can open world games ever match the storytelling of linear ones?

Yes—but it requires intentionality. Games like Disco Elysium and Red Dead Redemption 2 show that open worlds can host profound narratives when writing, world-building, and player choice are deeply integrated. The challenge is avoiding filler.

Are developers moving away from 100-hour promises?

Subtly. Indie titles have long embraced shorter, impactful experiences. Now, even AAA studios are experimenting—see Alan Wake II, which blends linear storytelling with open segments. Marketing still favors big numbers, but critical discourse is shifting toward quality over quantity.

Conclusion: Rethinking What We Reward

The question isn’t whether open world games or linear stories are inherently superior. Both forms have produced masterpieces. The real issue is how we define “value” in gaming. For too long, we’ve accepted that more equals better—that 100 hours must be superior to 15.

But time is our most limited resource. A game that respects it—by offering a tight narrative, meaningful choices, or innovative mechanics—deserves more credit than one that merely stretches itself thin. As players, we can vote with our attention: praising concise design, criticizing bloat, and supporting developers who prioritize substance over scale.

The next time you see a trailer boasting “over 100 hours of gameplay,” ask yourself: What will I actually *do* in those hours? Will I feel connected to the story? Will I remember it afterward? Or will I just be ticking boxes?

🚀 Challenge yourself: Play a game under 10 hours long this month. Notice how every scene, line, and mechanic feels intentional. Then ask: Did it leave a bigger mark than the last 100-hour grind?

Article Rating

★ 5.0 (40 reviews)
Clara Davis

Clara Davis

Family life is full of discovery. I share expert parenting tips, product reviews, and child development insights to help families thrive. My writing blends empathy with research, guiding parents in choosing toys and tools that nurture growth, imagination, and connection.